The purpose of this blog is to collect and document process of developing a roughly Napoleonic, grid-based, war game which can be played in a short period of time with minimal investment.
I know that sounds like a pie-in-the-sky wish list, but I think I'm on the path towards achieving it.
Roughly Napoleonic:
Although I am interested in military history, several of the people I would play with are not. I want the game to feel Napoleonic for solo games, but not require an extensive knowledge of history when I play with others.
Grid Based:
I am a simple man with simple tastes. I want to spend time enjoying the game not measuring the distance between things. Being grid based also probably quickens play.
Quick Play Time:
I don't have time/space right now for an elaborate table full of high-detail terrain. Ideally, games could be set-up, played, and taken down in under 2 hours.
Minimal Investment:
Being new to wargaming, I don't want to spend a whole lot of money on something that I don't get to enjoy frequently.
I want to preemptively thank all those whose ideas have inspired me up to this point. I will try to cite sources of ideas as I go.
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