Thursday, March 1, 2018

Smugglers Intercepted

I played a gridded-out game of Galleys and Galleons recently and thought I'd put it up here. 
Rule modifications are as follows.  Short, Medium, and Long distances are measured at 1,2, and 3 grids respectively. The rules have been modified so that galleys can move medium distance on their first move and short distance on any other moves.  The limit of two activations for movement has been removed.  Cannon fire is now limited to 1 Long + 1 Medium.  Collisions/Boarding happen in the grid of the passive ship, but both grids remain occupied and impassable. 
Please pardon the half/sloppily painted ships.  They're still work in progress and will be better next time.
Scenario
A fleet of known smugglers is intercepted by the local king's navy.  The smugglers are on the defense.
Victory Conditions
A standard campaign battle between a merchant and predatory fleet from Galleys and Galleons.  The fleet scoring the most points wins. 
Order of Battle
King's Navy - 1x Boarding Galley, 2x Cannon Galley, 2x Ramming Galley (See "First Fleet" for details)
Smuggler's Fleet - 5x Caravel (Q3 C3 Merchantman, Razee) 1x Escort Caravel (Q3 C4 Merchantman, Trained Gun Crew, Master Gunner, Veteran NCOs)


The initial positions.


The smuggler's plan hinges on keeping the fleet together to minimize chaos and leave ships protected from attack on both sides.  The fleet will sail in rows until it can execute a turn and sail in columns to victory.


The King's Navy plans to use it's superior maneuverability to sit in the smuggler's path.  If they can disable the lead ships the following ships will likely collide causing devastating damage.





Chaos ensues
The King's navy was able to force surrender of the Escort Caravel. without it's most heavily armed ship, the weaker caravels should be easing pickings


A ramming ship has succumbed to repeated barrage by what's left of the line of caravels.  It sank just below the waves, still reaching out to damage ships sailing over its demise.  The engagement ended with the Escort Caravel captured, two escort caravels destroyed, one escort caravel captured, and one escaping the engagement, but straying off course.  The victorious galley fleet lost one ramming galley and the second was severely damaged.

 



2 comments:

  1. Those are very nice model ships. Fun looking game.

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  2. Thanks. I designed them myself. I've been working on a new treasure fleet featuring some of the ships from a more recent post. Gridding the game made it a lot faster and took away quite a bit of fiddliness. I spent more time thinking on strategy and tactics, not measuring distances and ranges. The Galleys and Galleons ruleset was a good fit for gridding due to its simplicity. It has a lot less bookkeeping than other naval rulesets.

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