Tuesday, August 21, 2018

v. 1.4 After Action Report

I played my first full game this Saturday.  It went very smoothly overall.  I want to play a few games solo to work out the kinks before playing with another person. 



I grabbed my copy of One Hour Wargames and found the first scenario that I could field with my current 3D printed terrain.  Scenario 3 was chosen.  Only the map (converted to hex grid), reinforcement, and victory conditions from One Hour Wargames were used.  To determine which units would participate in the battle, the eight units "painted" for each army were lined up and each unit rolled 1D6.  The two units with the lowest score would not arrive in time for the battle.  If three units rolled the same lowest value, those three units would re-roll until two units were identified. 



The game opened with a small contingent of the Red army occupying a strategic hill.  The Blue army marches towards the hill from the west, with orders to force Red off the hill and occupy the strategic terrain. 



The remainder of the Red army races in to defend the hill, but is plagued by confusion among the junior officers (represented by terrible activation rolls).  The first third of the game features some strategic maneuvering and artillery fire, but little significant combat occurred.  Battle lines developed alongside the hill and the clearing between the hill and the forest.  The clearing became significant to keep enemy cavalry from flanking the main lines and attacking the forces assaulting the hill from behind.  The forest served more as a maneuvering block than anything else.



Below are some more pictures.  I got a little caught up in playing the game and forgot to take pictures.  The game ended with the Red army surrendering after losing four of its six original units.  I need to take better notes while playing the game if I'm going to do this more often.  Pictures will be uploaded and added to this post shortly.

Ideas for further improvement:
Artillery should have +1 bonus if on a hill and firing into non-hill.
Follow up attacks for melee occupying vacated tile?
Retreat should be limited to cells non-adjacent to enemy units. 

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