Sunday, June 9, 2024

Bear Terrain

 


Above is are first three structures and some forest for A Beary Simple Wargame.  They will be primed and painted in the same glossy style as the Bear Units.  The prevailing architecture of the region is sandy stucco colored walls with terra cotta tile roof and bright trim. 

Other ideas for buildings/terrain: 

The Brew'n Bruin:  A coffee shop, teahouse, or tavern.  This would be noted by having a sign in the gable.  

Other stores: Book in gable for library, jars/boxes for grocer

Rivers, Bridges: modular sections, straight, corner, bridge, ford


Thursday, February 1, 2024

Driving Bears pt.2

As a parent, I should have known that if I made a toy/game for one kid, I'd have to make something completely different for the other.  My son is currently a big fan of racecars.  I quickly mocked up a 1930's - 1940's US roadster and dropped the bear in.  


The entire roadster currently fits in a 1.25" x .75" grid.  This seems big enough to put enough spaces on the table and still have a decently large movement piece.  The car has a 1/2" square hole where the bear sits. This would (theoretically) allow bears to change cars.  Possibly players could sell cars and/or hire different racers to drop into their cars.  




I'm floating between two rough ideas for the game itself.  My first thought was to take a game like Chariot Race, Ave Caesar, or Charioteer and adapt it for early roadsters.  Racers would roll speed and control dice based on base scores and their current gear.  Successes on speed dice allow the car to move forward.  Control dice would allow a car to change direction as part of a movement.  


The other idea is to create a "never ending straight away" race track where as players complete a segment, a new segment is added to the front of the board.  Segments would be filled with obstacles, bonuses and surprises.  The board would be similar in mechanics to Thunder Road: Vendetta, but much more silly.


The benefit of having the complete circuit as part of the starting condition of the game is that it allows cars to make pitstops.  I imagine that both game ideas would have cars receiving damage and becoming slower, less maneuverable, or less controllable.  A multi-lap race gives players at least a few chances to make pitstops.  The never ending straight away allows for more customization in game length and would allow more creative obstacles/events to be added as the players become more advanced. 


Monday, January 29, 2024

Post 100: A completed project!

It is fitting, and un-planned that this is the 100th post on the blog.  The core of the bear armies are complete, the rules are playable, and the kids are interested.  Terrain and a square gridded game board remain outstanding, but should be in the works in the near future.  



Sunday, January 28, 2024

Play-Test 1

 I got through a little bit of a game yesterday with the kids. My son (3) didn’t really understand what he was supposed to do, but did like rolling the dice. My daughter (almost 5) wasn’t really planning her moves yet but did understand the process and could make her way through a turn with minimal coaching. 

An early position as the armies collide. 

An “artistic” shot from the Red Army’s perspective 

A Bird’s Eye View


Wednesday, January 24, 2024

Driving Bears

 In a quick effort to see just how versatile the bear concept is, I stuck a bear in a Jeep model I had lying around.  The Jeep was originally going to either be part of a photo safari game or an off-road racing game.  Neither took off.  This probably isn't going anywhere either.


A padded seat back would be added if continued




Friday, January 19, 2024

Painting Progress: Just Faces to Go

 I’m down to the home stretch for the bear project. Only the eyes are nose remain. This is the biggest project I’ve completed to date. They should be suitable for arms length gaming. Once I get a few costs of clear coat, it should be ready to go.  




Thursday, January 18, 2024

Flag Bear(er) Modeled

As I’ve been working on the Teddy Bear project, one piece that always seemed like it was missing was the command stand. The unit’s standard had always been the part that I couldn’t seem to get lined up well.  I think I may have finally gotten something tolerable.  


I now have two options  to accompany commanders or leader bears, a Flag Bearer and a Bugler.  I suspect I’ll be printing only the flag bearer for my project.  Perhaps as the kids get more experienced and want more granularity, I’ll want a musician unit. 









 

Sunday, January 7, 2024

A Beary Simple Wargame v1.1



Updates have been made and posted to the page.  Thanks to everyone who read and provided feedback.  More feedback is always welcome.